Archive for 26 May 2012

Game Concept : Bases (part 1)

Here we are again with a new session that I want to inaugurate, a sort of development and design diary of the game that changes day by day.

I know that the design must be well defined prior to development, but we have started with a bet and then we had fun adding whatever we liked.

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We are back again

Sorry for the late, I spent last time in other stuffs 🙂

We are working hard to complete the game.

Next steps :

– improve game design, use statistics, experience e multiplier

– add cannons and spaceships to base

– change the base behavior and aspect

– accelerate game framerate (Anig is working on it!!) and better camera control

– more efficient AI

– create a complete level and tutorial

– graphic menu interface and other things


Be patience..we’re back to code again!