Archive for IWGE

IWGE featuring pause/resume

Implemented pause/resume in IWGE 😉

New classes ported

RenderTexture and nice Shaky3D fx from cocos2d

Box2D integration

Box2d integrated. The new B2Sprite class is an AliveSprite featuring physics properties.

Next steps for IWGE

With roadmap 1 almost completed and state machine ready to be tested, the next steps will be lua and box2d integration. Both of them are part of roadmap 2.