Archive for BitmaniaK

Background contest

Hi all, here some Geomutations background images.

If you want to help us, please send your ideas for a background.


The image must be 2048×2048 32 bit of a space theme with no animations
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Geomutations new clip

Clip 4 is here…

Check the arcade mode with new enemies and frenetic action!




Happy New 2013!

The Year has gone!

Wish that the New Year be a messenger of Prosperity & Success, Joy & Good Tidings and… shoots & explosions with GeoMutations!

We’re are coming soon, stay tuned!


Thanks from all IntensiveWorks team

New born

We’ll be back soon!

Game Concepts: Tutorial

Hi again, sorry for the late…we spent last two months in bug fixing!!!

We are in trouble with some unexpected behavior of some part of the code and I need a pause so..let’s focus on some other things.

One of the aspect of the game we want to improve because of feedbacks is the Game Objective.

In some playtesting session, we noticed that players were disoriented.

Too many texts, what is the objective, who am I?

So we spent some time in simplifying the hud and game logic and the most important feature we want to add is a sort of tutorial of the game.

yes..really..we didn’t play the tutorial before because the game for us was easy and friendly.

Now we are working on it and exploring some techniques to achieve this.

Here a screenshot of what we can add…



Our idea is to prepare some rounds with simple objective and a very fast text session explanation

Any suggestion?


Game Concept : Bases (part 1)

Here we are again with a new session that I want to inaugurate, a sort of development and design diary of the game that changes day by day.

I know that the design must be well defined prior to development, but we have started with a bet and then we had fun adding whatever we liked.

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We are back again

Sorry for the late, I spent last time in other stuffs 🙂

We are working hard to complete the game.

Next steps :

– improve game design, use statistics, experience e multiplier

– add cannons and spaceships to base

– change the base behavior and aspect

– accelerate game framerate (Anig is working on it!!) and better camera control

– more efficient AI

– create a complete level and tutorial

– graphic menu interface and other things


Be patience..we’re back to code again!



Happy Easter!

Thanks to all…we’ll be back soon!

Happy Easter from Geomutations team

Geomutations – clip 2

A better quality clip of actual game footage is here!

Geomutations – clip 1

The first clip of GeoMutations.
This is our first clip of the work in progress game:

a fast shoot ’em up where you defend your base and your resources from enemy attacks!

Made with Marmalade and our game engine IWGE. For iPad, iPhone, Android.

Anig – Game Engine (IWGE)
BitmaniaK – Game development
Faz_76 – Original soundtrack
© 2012 IntensiveWorks

Please, we are looking forward to have your feedback!